2/18/2024 0 Comments Instaling StrayFirstly, the auto-save hitches are nearly vanquished, sometimes disappearing entirely and other times manifesting as a single dropped frame. PS4 Pro has a similar issue with the auto-saving hitches the enhanced machine doesn't solve it outright, but at least minimises their impact in spots.Īs for PS5? Well Sony's next-gen console has a few big wins here. It's not ideal, but fortunately doesn't affect the platforming action itself - where 30fps is well held. Sometimes this is just a couple of dropped frames, but ocassionally we see spikes up to 120ms. The leading cause of this is Stray's auto-save mechanic, which triggers between key areas. We've already mentioned the frame-rate targets for each platform: 30fps for PS4 and PS4 Pro and 60fps for PS5 - but how well does each platform hold them? Looking at PS4 to start, we get a locked 30fps 99 percent of the time - but sadly, there are noticeable sub-30fps hitches as we move from one area to the next. Stray on PS5 looks very similar to PC's max settings, but shadow quality can look better on PC. Again there's a potential for improvements to mesh quality - to draw distances - but these are less clearly distinguished in action. Otherwise? PS5 is tightly matched to PC's best output in most regards, including its high texture setting. Tree shadows are clearer on Stray's high preset, pushing higher resolution outlines across the floor during the game's opening tutorial area - whereas PS5 uses the medium setting. That said, PC's high setting for shadows gives it an definitive edge. Running at 4K resolution with high settings for shadows, textures, effects and meshes on an RTX 3060 Ti, the PS5 falls extremely close in comparison. Looking at the PC version on Steam helps reveal some of the settings used on console. The premium machine uses a higher-grade bokeh depth of field effect and potentially longer draw distances during fast transitions, but shadows, texture mapping and much of the world detail appear very close between all three PlayStation machines. Beyond resolution and frame-rate, changes between the PS4 and PS5 versions are otherwise subtle. Curiously, in testing for a similar DRS range on a base PS4 and PS4 Pro, it transpires each tends to stick more stubbornly at their 1080p targets, though DRS may be possible. Dynamic resolution scaling is in effect on PS5 at rare points, however, reducing GPU load when needed, and the lowest resolution spotted is 3360x1890. Remarkably this jump to 4K and 60fps means PS5's rendering eight times the pixels per second compared to its last-gen equivalent - a drastic upgrade. Let's cover the basics first: you get a native 1920x1080 and 30fps presentation on PS4 (and PS4 Pro, too for that matter), while PS5 is boosted to a native 3840x2160 and 60fps output. Our tech breakdown shows Stray's visual highlights - and frame-rate oddities - on PS4, PS5 and PC. Combined, it creates a world that feels ruinous, oppressed by the elements - and yet all at once still alive and tangible. The colour palette at times calls to mind adventure greats like The Last Guardian or Ico, and is uplifted by Unreal Engine 4's effects suite: screen-space reflections on city streets, smoky volumetric lighting and object physics. THe world design is what really makes Stray special a cat-meets-cyberpunk aesthetic that proves striking on any platform you might own. Despite its relatively slight profile on PS5's SSD, Stray packs a grand sense of scale and atmosphere with it, and each location is meticulously layered with ornamental detail. The first thing you'll notice about Stray on PS5 is its install size - at 7GB, it's remarkable for being almost half the 13GB install on PS4, likely down to more efficient data compression on the new system. The game's available on PlayStation 4, PS4 Pro, PS5 and PC, so how does each platform compare? Do the last-gen consoles hold up against the PS5 release, and what's the score with the PC version and its rumoured stutter issues? Let's find out. Charming puzzle-platformer Stray is turning heads for all the right reasons at the moment, putting players into the paws of a cute ginger cat exploring a beautifully realised cyber city mysteriously devoid of human life.
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